مدیریت فناوری اطلاعات، جلد ۱۴، شماره ۱، صفحات ۱۱۳-۱۲۶

عنوان فارسی
چکیده فارسی مقاله
کلیدواژه‌های فارسی مقاله

عنوان انگلیسی Learning through Play: Gamification of Learning, A Systematic Review of Studies on Gamified Learning
چکیده انگلیسی مقاله According to Gartner’s Hype Cycle, gamification is poised for large-scale adoption in the coming years. The construct of gamification has received considerable interest, especially in the context of learning. Over the past five years, research in the area has grown. The current study looks at consolidating the conducted research and attempts to provide a snapshot of the work carried out in the last five years. The chosen studies have explored the role of gamification in learning activities and have attempted to provide empirical evidence to support gamified learning. The purpose of the study is to review existing literature, in terms of the outcomes, outcome variables, context of the study, and research methodology used. This would not only add to the knowledge in the field but would also guide future research. Additionally, practitioners would benefit from a consolidated view of five years of research into the practice of gamification.
کلیدواژه‌های انگلیسی مقاله gamification,learning,reaction,learning outcomes

نویسندگان مقاله Sridevi Nair |
Research Scholar, School of Business and Management, CHRIST (Deemed to be University), Bangalore India.

Jain Mathew |
Professor, School of Business and Management, CHRIST (Deemed to be University), Bangalore, India.


نشانی اینترنتی https://jitm.ut.ac.ir/article_84315_2723d989ce7b4071270240fd20615a40.pdf
فایل مقاله فایلی برای مقاله ذخیره نشده است
کد مقاله (doi)
زبان مقاله منتشر شده en
موضوعات مقاله منتشر شده
نوع مقاله منتشر شده
برگشت به: صفحه اول پایگاه   |   نسخه مرتبط   |   نشریه مرتبط   |   فهرست نشریات